Sarah "Marshmallow" Baker

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Sarah Baker
Sarah "Marshmallow" Baker
Rank SQD.gifSquaddie
Nationality USmini.png
Attributes
Agility d6
Smarts d6
Spirit d8
Strength d6
Vigor d6
Derived Stats
Pace 6
Parry 2
Toughness 13 (8 Armor)
Charisma 2
Combat Stats
Wounds 2
Bennies 2
Wild Die 1d4
Kills 1

Edges

Healer +2 to all Healing rolls and the healing power if applicable

Charismatic Charisma +2

Psionic Training: X-Com Capable of learning the Psionics skill and employing powers from that skill tree

Hindrances

Clueless (Major): -2 to most Common Knowledge rolls

AB: Psionics

Novice: Stun

Seasoned:

Veteran:

Heroic:

Information

Once a young nurse, just previously returned from a stint in the whole Afghanistan kerfuffle--who signed on with the X-Com Project, largely being unaware of the overwhelming lethality of the position, and only thinking of how Good and Proper it would be to defend Earth from the terrible things lurking on the horizon.

Miraculously surviving her first Contract, and having close encounters with a Fucking Alien Bear, and a ringside seat to Cuff's horrible fate, she has dedicated herself to never being that helpless again--though she's currently working against a lifetime of fluffheadedness despite her best efforts.

Played a key roll in Operation: ROLL TIDE, keeping the Fighting Cocks largely in fit shape through extensive use of ATC assets, allowing them to stretch their human resources far enough to capture the command center, with a minimum amount of casualties. Also managed to shoot a Sectoid down with a Laser Pistol at one point, which is something she's still shocked about even now.

Skills

Healer Smarts d10
Shooting Agility d6
Notice Smarts d6
Persuasion Spirit d6
Stealth Agility d8
Guts Spirit d8
Psionics Smarts d4

Gear

Type Armor Weight Cost Notes
MK 19 Power Armor +8 25 800 Full Body Coverage, +1 to Strength rolls, +20 lbs carrying capacity, Environmentally sealed.
Radio and Headset - 1 - -
Type Range Damage RoF Cost Weight Shots Min Str. Notes
LM2 Laser Rifle 30/60/120 3d6+1 3 800 10 - - AP 1, Laser, Auto
Advanced Trauma Kit - - - 500 10 - - Minimum Smarts d8 or Minimum Healing d10. Adequate supplies for Heal checks. Gives character the Heal power with 9 power points. This power uses a character's Healing skill, not an Arcane skill. It also functions as a normal Med-Kit.
AN/PVS 28 NVG’s - - - 900 2 - - Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but may be detectable.

ENCUMBRANCE: 48 / 50 lbs

Kills

Contract Sectoid Snakeman Floater Cyberdisc Zombie Chrysallid Muton Reaper Ethereal
2 1 - - - - - - - -

EXPERIENCE: 15 (Novice), 0 Unspent