Sarah "Marshmallow" Baker
Edges
Healer +2 to all Healing rolls and the healing power if applicable
Charismatic Charisma +2
Psionic Training: X-Com Capable of learning the Psionics skill and employing powers from that skill tree
Hindrances
Clueless (Major): -2 to most Common Knowledge rolls
AB: Psionics
Novice: Stun
Seasoned:
Veteran:
Heroic:
Information
Once a young nurse, just previously returned from a stint in the whole Afghanistan kerfuffle--who signed on with the X-Com Project, largely being unaware of the overwhelming lethality of the position, and only thinking of how Good and Proper it would be to defend Earth from the terrible things lurking on the horizon.
Miraculously surviving her first Contract, and having close encounters with a Fucking Alien Bear, and a ringside seat to Cuff's horrible fate, she has dedicated herself to never being that helpless again--though she's currently working against a lifetime of fluffheadedness despite her best efforts.
Played a key roll in Operation: ROLL TIDE, keeping the Fighting Cocks largely in fit shape through extensive use of ATC assets, allowing them to stretch their human resources far enough to capture the command center, with a minimum amount of casualties. Also managed to shoot a Sectoid down with a Laser Pistol at one point, which is something she's still shocked about even now.
Skills
| Healer | Smarts | d10 |
| Shooting | Agility | d6 |
| Notice | Smarts | d6 |
| Persuasion | Spirit | d6 |
| Stealth | Agility | d8 |
| Guts | Spirit | d8 |
| Psionics | Smarts | d4 |
Gear
| Type | Armor | Weight | Cost | Notes |
| MK 19 Power Armor | +8 | 25 | 800 | Full Body Coverage, +1 to Strength rolls, +20 lbs carrying capacity, Environmentally sealed. |
| Radio and Headset | - | 1 | - | - |
| Type | Range | Damage | RoF | Cost | Weight | Shots | Min Str. | Notes |
| LM2 Laser Rifle | 30/60/120 | 3d6+1 | 3 | 800 | 10 | - | - | AP 1, Laser, Auto |
| Advanced Trauma Kit | - | - | - | 500 | 10 | - | - | Minimum Smarts d8 or Minimum Healing d10. Adequate supplies for Heal checks. Gives character the Heal power with 9 power points. This power uses a character's Healing skill, not an Arcane skill. It also functions as a normal Med-Kit. |
| AN/PVS 28 NVG’s | - | - | - | 900 | 2 | - | - | Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but may be detectable. |
ENCUMBRANCE: 48 / 50 lbs
Kills
| Contract | Sectoid | Snakeman | Floater | Cyberdisc | Zombie | Chrysallid | Muton | Reaper | Ethereal |
| 2 | 1 | - | - | - | - | - | - | - | - |
EXPERIENCE: 15 (Novice), 0 Unspent